Nearly a year ago, my family went from separating to work and school each morning to permanently cloistered together, with varying degrees of rebellion against the demands of sheltering in place with small children. We have been back to regular childcare for months, but the slow pace of vaccination and the B.1.1.7 variant loom over my partner and I. The prospect of once more trying to keep each other and the children sane while nominally keeping up with our full time responsibilities often greets me when I wake in the middle of the night.
Last night, my friend Rob and I were spitballing where to place various social networks on a D&D Alignment Chart — inspired, of course, by the deplatforming of Parler (Neutral Evil) over the weekend. I can’t believe we forgot Flickr. Some of my favorite groups are still there and active: Annotated Workspaces, where people share labeled tours of their workspaces and Fox Wire Terrier, which I joined after we adopted our own fox terrier.
This website used to be served from Ghost, running on a Digital Ocean VPS. A few weeks ago, I discovered that I was having database problems and that my site was broken. While it was fairly easy to repair, I’m on call for software at my day job and I don’t want to have fix software in my personal time – unless it’s for fun, of course. But there’s a difference between fixing something as play, where it can stay broken with no harm done, and fixing something that you want to use for something else right now.
Factorio has been released. If you were looking for an indie real-time strategy game based around building automated manufacturing systems while under attack by bug-like aliens, this is your opportunity! I’ve only played part way through the tutorials, but this is one of the most addictive games I’ve seen in years. My first exposure to Minecraft may be the last time I get this sucked into a game. If I decide to buy a copy, I’m also certainly going to have to pair with a Beeminder goal to put an upper bound on how much I can play it in a day.
Tom Critchlow, in his series of blog posts inspired Keith Johnstone’s book Impro, says: Much as we might like to think of organizations as rational machines - the reality is that companies are social organizations and people interacting with people is the way decisions are made and how work gets done.And in this theatre of human work it’s crucial to speak up. As a software developer in the age of agile methods, I have attended countless sprint reviews, a meeting where every couple of weeks a team presents its progress to interested parties.